The Legend of Zelda Enemy Statistics Guide Attack power of each weapon Boomerang or magical boomerang: Stun Sword, blue or red candle, or magic book flame: 1 White sword, arrow, wand, or wand spell: 2 Magical sword, silver arrow, or bomb: 4 Attack and defense of each enemy: A=attack, D=defense, E=exceptions Attack is measured in # of hearts lost when you have no ring. Defense is measured in attack power of the weapon multiplied by number of hits to kill. Defense of projectiles, which can't be hurt or stunned, is listed as P1 if blockable by both shields, P2 if blockable by only the magical shield, or P3 if unblockable by any shield. Overworld enemies Armos: A=1, D=3, E=can't be damaged before being mobilized Falling rock: A=.5, D=P3 Ghini: A=1, D=9, E=only original can be hurt, others die when original dies Leever, blue: A=1, D=4, can go underground while stunned Leever, red: A=.5, D=2, can go underground while stunned Lynel, blue: A=2, D=6 Lynel, red: A=1, D=4 Lynel sword: A=2, D=P2 Moblin arrow: A=.5, D=P1 Moblin, blue: A=.5, D=3 Moblin, red: A=.5, D=2 Octorok, blue: A=.5, D=2 Octorok, red: A=.5, D=1 Octorok rock: A=.5, D=P1 Peahat: A=.5, D=2, E=immune to boomerang, can't be hurt while moving Tektite, blue: A=.5, D=1 Tektite, red: A=.5, D=1 Zola: A=.5, D=2, E=immune to boomerang, defense resets when it disappears Zola fireball: A=.5, D=P2 Dungeon enemies Aquamentus: A=1, D=6, E=immune to boomerang and candle, only head is vulnerable Aquamentus fireball: A=.5, D=P2 Bubble, blue (2nd quest): A=0+recover the sword after touching a red bubble, D=invulnerable Bubble, normal: A=0+temporary loss of sword, D=invulnerable Bubble, red (2nd quest): A=0+loss of sword until touching a blue bubble, the triforce, or saving, D=invulnerable Darknut, blue: A=2, D=8, E=immune to boomerang, arrow, candle, and frontal attacks including bombs (Link's orientation when attack is given = opposite darknut's direction when attack is received) Darknut, red: A=1, D=4, E=immune to boomerang, arrow, candle, and frontal attacks including bombs (Link's orientation when attack is given = opposite darknut's direction when attack is received) Digdogger, big: A=2, D=invulnerable, E=whistle splits it into 1 or 3 small digdoggers Digdogger, small: A=2, D=8 Dodongo: A=1, D=eat 2 bombs or bomb explosion then sword, E=immune to everything else Flame, level 9 entrance: A=.5, D=invulnerable Flame, Zelda room: A=.5, D=1, E=immune to boomerang Ganon: A=4, D=15, E=only vulnerable to sword stab (not thrown sword), then turns brown Ganon, brown: A=4, D=4, E=only vulnerable to silver arrow Ganon fireball: A=1, D=P3 Gel: A=.5, D=1, E=killed by boomerang Gibdo: A=2, D=7 Gleeok, 2, 3, or 4 heads: A=1, D=10 for 1st head and another 6 for each head after that, E=only vulnerable to sword and wand (not spell), only heads are vulnerable, heads don't have individual defenses, whichever head receives Gleeok's 10th, 16th, or 22nd hit is the one that's killed Gleeok fireball: A=1, D=P3 Gleeok's head (after being killed): A=1, D=invulnerable Gohma, blue: A=2, D=6, E=only vulnerable to arrow, only open eye is vulnerable Gohma fireball: A=1, D=P3 Gohma, red: A=2, D=2, E=only vulnerable to arrow, only open eye is vulnerable Goriya, blue: A=1, D=5 Goriya boomerang: A=1, D=P1 Goriya, red: A=.5, D=3 Keese: A=.5, D=1, killed by boomerang Lanmola, blue: A=2, D=2 per segment, E=immune to boomerang, maximum number of segments you can hit simultaneously is either 3, 2, or 1 depending on how much of the lanmola is left Lanmola, red: A=2, D=2 per segment, E=immune to boomerang, maximum number of segments you can hit simultaneously is either 3, 2, or 1 depending on how much of the lanmola is left Like like: A=1+losing the magical shield, D=9, E=if it touches you, you're stuck and invulnerable to all enemies until you kill the like like Manhandla: A=1, D=4 per hand, minimum of 4 total if hit simultaneously with 1 bomb, E=immune to boomerang and candle, middle is invulnerable (though a bomb on the middle will hit all hands) Manhandla fireball: A=1, D=P3 Moldorm: A=.5, D=2 per segment, multiple segments can be hit simultaneously, E=immune to boomerang Old man: A=0, D=invulnerable Old man fireball: A=.5, D=P2 Patra, middle eye: A=2, D=11, E=only vulnerable to sword or wand (not spell) Patra, outer eye: A=2, D=6, E=only vulnerable to sword or wand (not spell) Pols voice: A=2, D=10 for sword or wand (not spell) or 2 for arrow, E=immune to everything else Rope, normal: A=.5, D=1 Rope, electric (2nd quest): A=.5, D=4 Stalfos: A=.5, D=2 Stalfos sword (2nd quest): A=2, D=P2 Stone statue fireball: A=.5, D=P2 Trap: A=1, D=invulnerable Vire: A=1, D=4, E=splits into 2 keese if hurt but not killed Wallmaster: A=.5+returning to dungeon entrance, D=2 Wizzrobe, blue: A=2, D=10, E=only vulnerable to sword and bomb, can hurt you while flashing from being hurt itself Wizzrobe, red: A=1, D=4, E=only vulnerable to sword and bomb, can hurt you while flashing from being hurt itself, killing 1 sometimes causes the others to die Wizzrobe spell: A=4, D=P2 Zol: A=1, D=2, E=splits into 2 gels if hurt but not killed